The rules
How to play The $20 Draft
An auction draft for two to four people sharing one screen. Same budget, same empty roster, real players coming up one at a time. Here is everything the game enforces and why.
Start a draftThe setup
Pick a sport, then a mode. Single-position modes (quarterbacks, guards, strikers, drivers and so on) give every player $20 for five players. Lineup and team modes give you $30 for a full roster, or $40 for the nine-bat MLB lineup and the soccer Starting XI. In lineup modes every position is mixed into one deck and each card carries a position tag, and you can only bid on a player if you still have an open spot they fit.
Choose the player pool: current players, with rosters reflecting the 2026 offseason, or the all-time greats. Then set how many people are playing, two to four, and type in names. There is an optional ten-second shot clock: run out of time and you pass. It is off by default and worth turning on once everyone knows the rules.
Bidding
Cards come up one at a time in a random order. The opening seat rotates every card, so nobody is always first or always last. The opening bid is $1, and the turn goes around the circle: raise or pass. Once you pass on a player you are out on that player, and you cannot come back in. When only one bidder is left standing, the player is theirs at the current price. If everybody passes on the opening bid, the player is gone for good.
Because bids go around the circle rather than shouting over each other, a three- or four-player draft plays cleanly on one phone or laptop: the screen always says whose turn it is, what the current bid is, and who is still in.
Two skips
Every player gets two skips for the whole game. Passing when nobody has bid yet costs a skip. Once your skips are gone you have to open the bidding on whoever comes up, at $1 at least. This is the rule that stops someone waving through every bench player while they wait for a star, and it forces the early cards to matter. Passing on somebody else's bid is always free.
The budget rule
You can never bid so much that you cannot afford $1 for each spot you still have to fill. With five spots and $20 that means your first bid tops out at $16. The game caps your bids automatically, so there is no arithmetic to do and no way to strand yourself with empty slots and no money.
No hiding
When someone fills their roster, the auction carries on without them. Once only one player is left with open spots, passing is switched off for them: they take whoever comes up next at $1 until the roster is full. And when the deck is down to exactly as many cards as there are open spots at a position, passing locks for everyone, so nobody finishes with an empty slot.
The deck
Every deck is roughly 85% starters and 15% bench, and the bench players are shuffled toward the back. The deck grows with the player count, so a four-player draft sees more cards than a two-player one. In lineup modes the game deals a set number of cards per position rather than the whole pool. Wait too long for the perfect card and you are drafting backups; that is the point.
The verdict
When every roster is full, the rosters go side by side first, with prices, so you can argue before anyone sees a number. Then reveal the hidden ratings for a score, a grade, the steal of the draft and the biggest overpay. Ratings run 40 to 99 and stay hidden throughout the auction. Hover any rating on the verdict screen to see where it came from.
Where the ratings come from
Current NFL players carry their Madden NFL 27 overall rating, every position including defense. Current NBA players carry their NBA 2K27 overall rating. Current Formula 1 drivers and constructors are rated on 2026 championship points. Current MLB hitters are rated on 2026 fantasy points per game on a curve for their position, starting pitchers per start and relievers per game. Current soccer strikers are rated on 2025-26 league goals and assists per 90 minutes, discounted outside the big five leagues, wingers half on that and half editorial; midfielders, defenders and keepers are editorial, because the box score does not measure them. Coaches, rookies, players who barely played, and every all-time pool are editorial calls, and the basis line says so.
The modes
NFL
Quarterbacks, running backs, receivers and tight ends, or defense, $20 for five. Full lineup: $30 for a QB, two RB, two WR, a TE and a defender.
NBA
Guards and wings (PG, SG, SF) or bigs (PF, C), $20 for five. Full team: $30 for a starting five, a sixth man at any position and a head coach.
MLB
Fielders (C, 1B, 2B, SS, 3B), pitchers (starters and relievers) or hitters (outfielders and DH), $20 for five. Lineup: $40 for a starting pitcher, a catcher, four infielders, three outfielders and a DH from any position.
Soccer
Attackers (strikers and wingers), midfielders, or defenders including keepers, $20 for five. Starting XI: $40 for a 4-3-3 with a keeper, two centre backs, two full backs, three midfielders, two wingers and a striker.
Formula 1
Drivers: $20 for five from the full 2026 grid. Fantasy team: $30 for five drivers and two constructors.
The daily draft
Once a day there is one draft for everyone. The date picks the sport, the mode, the computer opponent and the order of the cards, so everybody who plays that day faces the same deck in the same order, and the computer makes the same calls in the same spots. You get one go. When it is over you get a score, a grade, and a result you can paste into the group chat, and the home page keeps your played, won and streak counts in your browser. A new draft lands at midnight, local time. Find it at the top of the home page or at 20dollardraft.com/daily.
Computer opponents
Any seat can be a computer, so you can play alone or fill out a table of four. On the setup screen, switch a seat from Person to Computer and pick a personality. The Accountant pays fair value and never a dollar more, and is the one to beat. The Shark pays up for stars and lets the rest go cheap. The Gambler misreads players and bids on a whim, so it is the easiest to beat and the most fun to watch.
The computer prices every card on how much better the player is than whoever it would otherwise end up with in that spot, against the money still on the table, so it pays more when cash is loose and less when a position runs deep. It knows the player pool and the ratings, the way a fan would, but not the order of the deck, and it plays by exactly the same rules you do: same budget, same two skips, same locks.
On a computer
Keys 1, 2 and 3 raise the bid by $1, $2 or $3. P or space passes. On a phone or tablet, just tap.
House rules that work
The game only enforces what is above, but a few table rules make it better. Play the verdict out loud: whoever drafted the steal gets to gloat, whoever made the biggest overpay buys the next round. In a four-player game, agree before you start whether trash talk during someone else's turn is allowed. And for a longer night, run one draft per sport and keep a running score of grades.
Start a draft