The $20 Draft

The rules

How to play The $20 Draft

An auction draft for two to four people sharing one screen. Same budget, same empty roster, real players (or films, or superheroes) coming up one at a time. Here is everything the game enforces and why.

Start a draft

The setup

Pick a topic (sports, movies, characters, songs or cars), a category, then a mode. Single-position modes (quarterbacks, guards, strikers, drivers and so on) give every player $20 for five players. Lineup and team modes give you $30 for a full roster, or $40 for the nine-bat MLB lineup and the soccer Starting XI. In lineup modes every position is mixed into one deck and each card carries a position tag, and you can only bid on a player if you still have an open spot they fit.

Choose the player pool: current players, with rosters reflecting the 2026 offseason, or the all-time greats. Then set how many people are playing, two to four, and type in names. There is an optional ten-second shot clock: run out of time and you pass. It is off by default and worth turning on once everyone knows the rules.

Bidding

Cards come up one at a time in a random order. The opening seat rotates every card, so nobody is always first or always last. The opening bid is $1, and the turn goes around the circle: raise or pass. Once you pass on a player you are out on that player, and you cannot come back in. When only one bidder is left standing, the player is theirs at the current price. If everybody passes on the opening bid, the player is gone for good.

Because bids go around the circle rather than shouting over each other, a three- or four-player draft plays cleanly on one phone or laptop: the screen always says whose turn it is, what the current bid is, and who is still in.

Two skips

Every player gets two skips for the whole game. Passing when nobody has bid yet costs a skip. Once your skips are gone you have to open the bidding on whoever comes up, at $1 at least. This is the rule that stops someone waving through every bench player while they wait for a star, and it forces the early cards to matter. Passing on somebody else's bid is always free.

The budget rule

You can never bid so much that you cannot afford $1 for each spot you still have to fill. With five spots and $20 that means your first bid tops out at $16. The game caps your bids automatically, so there is no arithmetic to do and no way to strand yourself with empty slots and no money.

No hiding

When someone fills their roster, the auction carries on without them. Once only one player is left with open spots, passing is switched off for them: they take whoever comes up next at $1 until the roster is full. And when the deck is down to exactly as many cards as there are open spots at a position, passing locks for everyone, so nobody finishes with an empty slot.

The deck

Every deck is roughly 85% starters and 15% bench, and the bench players are shuffled toward the back. The deck grows with the player count, so a four-player draft sees more cards than a two-player one. In lineup modes the game deals a set number of cards per position rather than the whole pool. Wait too long for the perfect card and you are drafting backups; that is the point.

The verdict

When every roster is full, the rosters go side by side first, with prices, so you can argue before anyone sees a number. Then reveal the hidden ratings for a score, a grade, the steal of the draft and the biggest overpay. Ratings run 40 to 99 and stay hidden throughout the auction. Hover any rating on the verdict screen to see where it came from.

Where the ratings come from

Current NFL players carry their Madden NFL 27 overall rating, every position including defense. Current NBA players carry their NBA 2K27 overall rating. Current Formula 1 drivers and constructors are rated on 2026 championship points. Current MLB hitters are rated on 2026 fantasy points per game on a curve for their position, starting pitchers per start and relievers per game. Current soccer strikers are rated on 2025-26 league goals and assists per 90 minutes, discounted outside the big five leagues, wingers half on that and half editorial; midfielders, defenders and keepers are editorial, because the box score does not measure them. Coaches, rookies, players who barely played, and every all-time pool are editorial calls, and the basis line says so.

Movies

The same auction works on films. Pick a genre (action, horror, sci-fi, comedy or romance), then a decade from the 80s to the 2020s, or the all-time mode, which deals the genre's forty best films from every decade. Each film's hidden rating blends what the audience thinks, its average rating on Letterboxd, with what the critics thought, its Metacritic score, and ranks films within their own genre so a great comedy scores like a great action film. Hover a rating on the verdict for both numbers. A film with no critic score is rated on the audience alone, and the basis line says so. Cards carry the poster, the release date and the director.

Characters

The third topic is characters, in three categories. Superheroes and villains come from Marvel, DC, Invincible, The Boys, and an "others" pool for the famous ones that belong nowhere else (Luke Skywalker and Darth Vader, Harry Potter and Voldemort, Optimus Prime, the Ninja Turtles and Shredder, Spawn, Godzilla). Heroes and villains fill separate spots on the roster, three of each for $25, or five of each for $40 in the all-universes mode. Anime covers Naruto, Dragon Ball Z, One Piece, Jujutsu Kaisen, Demon Slayer, Attack on Titan and My Hero Academia; cartoons cover Looney Tunes, Cartoon Network, Nickelodeon and PBS Kids; video games cover Xbox, PlayStation, Nintendo and the fighting games. All three mix good guys and bad guys into one deck: five characters for $20 from one series, network or platform, or seven for $30 from all of them, with the card showing which one each is from.

Heroes, villains and anime characters are rated on raw power, on one scale across every universe, so Galactus, Darkseid, Goku and Yoriichi sit at the top and Hawkeye, Batman and Yamcha do not. Video game characters are rated on strength, with a nod to how big their games are: Kratos, Arceus and the Doom Slayer at the top, Daxter and Isabelle at the bottom. Cartoon characters are rated on how loved they are and how good their show is, which is why Bugs Bunny and SpongeBob are 99s and D.W. is a villain. All of these are editorial calls, the basis line says so, and they are meant to be argued with.

Songs

The fourth topic is songs, in four genres: pop, country, hip-hop and rap, and rock. Each one works like the movies: pick a decade, or the all-time mode, which deals the genre's forty biggest from every decade. The decades run 70s and before (that one also sweeps up the 50s and 60s, so Johnny Cash, Ben E. King and The Beatles all sit in it), 80s, 90s, 2000s, 2010s and 2020s. Hip-hop is the one exception: the first commercially released rap record, Rapper's Delight, came out in 1979, so rap starts at the 80s and has no 70s mode. Every song's hidden rating comes from a single hard number, how many times it has been played on Spotify, and the exact count sits on the card and in the rating basis.

There is one wrinkle worth knowing. Spotify only launched in 2008, so raw play counts lean heavily towards recent music, and towards pop and rap over country and rock. A monster country hit from 1985 has a small fraction of the plays of an ordinary song from last year, purely because streaming did not exist when it came out. Rating everything on one absolute scale would leave the 80s and 90s pools sitting in the 40s with nothing to choose between, so each song is ranked against the other songs of its own genre and decade. That is why a 1975 song and a 2024 song can both be a 99. The all-time mode then takes the best of each decade, so it is a fair fight across sixty years rather than five rounds of whatever came out last summer.

Cars

The fifth topic is cars, in five classes: hypercars, supercars, sports cars (muscle cars are drafted in there too), daily drivers and off-roaders. Each one works like the movies and the songs: pick a decade, or the all-time mode, which deals the class's best from every decade. The decades run 70s and before, 80s, 90s, 2000s, 2010s and 2020s. Hypercars are the exception and start at the 90s, because the extreme limited-run car only becomes a class of its own with the McLaren F1; the F40 and the 959 are drafted as supercars instead. There is also a Full garage mode, which hands you the same $20 and asks for one car of every class at once. The 70s and 80s garages field four cars rather than five, for the same reason.

What the hidden rating measures depends on the class, because a Land Cruiser and a McLaren are not trying to do the same job. The three fast classes are rated on their real published figures, power, 0-60 mph and top speed, blended together and ranked against the other cars of the same class and decade. Daily drivers are rated on how good they are at being a daily, which mostly comes down to how little they ask of the person who owns one. Off-roaders are rated on how far from a road they can actually get. Because everything is ranked inside its own class and decade, a 1970s off-roader can be a 99 without being quick, an 80s supercar is never punished for not being a modern one, and a sensible saloon can outrank a sports car in its own draft. During bidding the card shows only a short note about the car; the figures and the basis for the rating appear once you have won it.

The modes

NFL

Quarterbacks, running backs, receivers and tight ends, or defense, $20 for five. Full lineup: $30 for a QB, two RB, two WR, a TE and a defender.

NBA

Guards and wings (PG, SG, SF) or bigs (PF, C), $20 for five. Full team: $30 for a starting five, a sixth man at any position and a head coach.

MLB

Fielders (C, 1B, 2B, SS, 3B), pitchers (starters and relievers) or hitters (outfielders and DH), $20 for five. Lineup: $40 for a starting pitcher, a catcher, four infielders, three outfielders and a DH from any position.

Soccer

Attackers (strikers and wingers), midfielders, or defenders including keepers, $20 for five. Starting XI: $40 for a 4-3-3 with a keeper, two centre backs, two full backs, three midfielders, two wingers and a striker.

Formula 1

Drivers: $20 for five from the full 2026 grid. Fantasy team: $30 for five drivers and two constructors.

Movies

Action, horror, sci-fi, comedy or romance: $20 for five films from one decade (80s, 90s, 2000s, 2010s, 2020s) or from the genre's all-time best.

Superheroes

Marvel, DC, Invincible, The Boys or the others: $25 for three heroes and three villains. All characters: $40 for five of each from every universe.

Anime

Naruto, Dragon Ball Z, One Piece, Jujutsu Kaisen, Demon Slayer, Attack on Titan or My Hero Academia: $20 for five characters. All series: $30 for seven.

Cartoons

Looney Tunes, Cartoon Network, Nickelodeon or PBS Kids: $20 for five characters. All studios: $30 for seven.

Video games

Xbox, PlayStation, Nintendo or fighting games: $20 for five characters. All platforms: $30 for seven.

Songs

Pop, country, hip-hop/rap or rock: $20 for five songs from one decade (70s and before, 80s, 90s, 2000s, 2010s, 2020s) or from the genre's all-time biggest. Hip-hop has no 70s mode.

Cars

Hypercars, supercars, sports cars, daily drivers or off-roaders: $20 for five cars from one decade or the class's all-time best. Hypercars start at the 90s. Full garage is $20 for one car of every class.

The daily drafts

Every day there are five drafts for everyone: a sports one, a movie one, a character one, a song one and a car one. The date picks the category, the mode, the computer opponent and the order of the cards, so everybody who plays that day faces the same deck in the same order, and the computer makes the same calls in the same spots. You get one go at each. When it is over you get a score, a grade, and a result you can paste into the group chat, and the home page keeps your played, won and streak counts for each in your browser. New drafts land at midnight, local time. Find them at the top of the Sports, Movies, Characters, Songs and Cars screens, or go straight to 20dollardraft.com/daily/sports, 20dollardraft.com/daily/movies, 20dollardraft.com/daily/characters, 20dollardraft.com/daily/songs or 20dollardraft.com/daily/cars.

Computer opponents

Any seat can be a computer, so you can play alone or fill out a table of four. On the setup screen, switch a seat from Person to Computer and pick a personality. The Accountant pays fair value and never a dollar more, and is the one to beat. The Shark pays up for stars and lets the rest go cheap. The Gambler misreads players and bids on a whim, so it is the easiest to beat and the most fun to watch.

The computer prices every card on how much better the player is than whoever it would otherwise end up with in that spot, against the money still on the table, so it pays more when cash is loose and less when a position runs deep. It knows the player pool and the ratings, the way a fan would, but not the order of the deck, and it plays by exactly the same rules you do: same budget, same two skips, same locks.

On a computer

Keys 1, 2 and 3 raise the bid by $1, $2 or $3. P or space passes. On a phone or tablet, just tap.

House rules that work

The game only enforces what is above, but a few table rules make it better. Play the verdict out loud: whoever drafted the steal gets to gloat, whoever made the biggest overpay buys the next round. In a four-player game, agree before you start whether trash talk during someone else's turn is allowed. And for a longer night, run one draft per sport and keep a running score of grades.

Start a draft