The daily drafts
Five drafts a day, and everyone gets the same cards
Every day there is one draft for each of the five topics: sports, movies, characters, songs and cars. You get one attempt at each, against a computer opponent, with a deck that is identical for everybody who plays that day. Then you paste your result into the group chat and find out whether your friends did better.
Play today's
Sports
One sport, one mode, one era, picked by the date. Could be NFL quarterbacks, could be the all-time Formula 1 grid.
Movies
A genre and a decade, or the all-time pool. Five films, $20, rated on what the audience and the critics thought.
Characters
A universe, a series, a network or a console. Heroes and villains fill separate spots.
Songs
A genre and a decade. Five songs, $20, rated on how many times the world has actually played them.
Cars
A class and a decade, or the full garage, which wants one car of every kind for the same $20.
Why everybody gets the same deck
A daily draft is only worth comparing if it is the same draft. So nothing about it is random in the usual sense. Today's date is hashed into a single number, and that number decides everything: which category comes up, which mode, which era, which of the three computer opponents you face, the order the cards are dealt in, and the dice the computer rolls when it decides whether to bid. Two people on opposite sides of the world playing the same day get the same cards in the same order and the same opponent behaving the same way.
The only thing that differs is what you do. The computer's decisions are seeded from the same number, so when it bids differently against you than against your friend, that is because you bid differently first, not because it got luckier. New drafts land at midnight, local time.
How it is scored
Your score is the total of the hidden ratings of everything you drafted, which stays invisible until the verdict screen. That total becomes a grade, and the grade is what you share. The share text also carries a row of coloured squares, one per card, showing how each pick landed: green for a 90 or better, yellow for the eighties, orange for the seventies, red below that. It gives away how you did without giving away what you actually drafted, so somebody who has not played yet is not spoiled.
Leftover money is not scored. Finishing with $8 unspent and an empty roster spot is the worst thing you can do, which is the whole lesson of an auction: the budget is not a prize, it is ammunition.
Streaks and stats
Each topic keeps its own played, won, current streak and best streak counts. A win is beating the computer opponent outright; a tie does not extend a streak. All of it is stored in your own browser and nothing is sent anywhere, which has one consequence worth knowing: clearing your browser data, or switching to a different device or browser, loses the history. There is no account to log into, by design. The privacy page covers exactly what is and is not stored.
If you miss a day
Yesterday's draft is gone. There is no archive and no catch-up mode, mostly because the point of a daily is that everybody is looking at the same thing on the same day. If you want to keep drafting, the full game has every category, every mode and every era available all the time, with two to four people on one screen.
If you want to see what you were actually bidding on, the ratings reference lists every entry in the game with its rating and the reason behind it.
Play a draft